Augmented Reality
The Mobile Revolution and Future of Augmented Reality. [Part-2]
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The Mobile Augmented Reality Revolution.
We could go on and on with examples of smartphone-driven AR apps, but these programs come and fade rather quickly. It's perhaps more notable to point out that manufacturers are so certain of AR's success that they're actually building devices meant to accentuate the AR experience. ASUS, for example, made the Zenfone AR in hopes of making an early splash in the AR-specific market [source: ASUS].
Two powerful tech leaders – Apple and Google – continue to tweak their mobile devices to handle the demands of AR-specific software. With ever-faster processors for the iPhone, iPad, and the entire galaxy of Android-driven smartphones, these pocket-sized computers are now powerful enough to run data-intensive apps of all kinds, including those that feature AR. Paired with the inevitable rollout of faster 5G data networks, those devices will be able to send and receive mind-boggling amounts of data that will make AR faster and better than ever before, and it will work whether you're in an office building or rolling down a country highway [source: Tardiloli].
You can bet that social media networks will try to capitalize on the coming AR trends. Facebook has its own AR Studio, which helps developers create AR apps meant specifically to work within Facebook's framework, and it is working on AR glasses, too. In the meantime, Google is touting its Tango AR platform, which sports visual search capabilities through Google Lens, a range of camera-enabled AR tools. Apple is in the middle of the race, too, with an ARKit that arms programmers with the code they need to dive into AR app creation for iPhones and other iOS-driven devices [source: Kahney].
The start-stop-start history of the famous Google Glass project might be a fitting way to sum up the nature of AR these days. In 2013, Google unveiled its AR-capable Google Glasses, which essentially provided an AR-type heads-up display of the world around the wearer. But the project lost momentum and stalled in 2015, only to find new hope in 2017, as the company resurrected the Glasses for business purposes. And in 2018, a company called Brain Power began selling the Google Glass as part of a program to help people with autism, improving their social skills and rewarding them for slowly but surely learning to interact in positive ways with the world around them [source: Kronk].
Limitation and Future Of Augmented Reality.
Augmented reality still has some challenges to overcome. For instance, people may not want to rely on their smartphones, which often have small screens on which to superimpose information. For that reason, wearable devices like augmented-reality capable contact lenses and glasses will provide users with more convenient, expansive views of the world around them. Screen real estate will no longer be an issue. In the near future, you may be able to play a real-time strategy game on your computer, or you can invite a friend over, put on your AR glasses, and play on the tabletop in front of you.
There is such a thing as too much information. Just as smartphone and internet addictions are concerns, an overreliance on augmented reality could mean that people are missing out on what's right in front of them. Some people may prefer to use their AR iPhone applications rather than an experienced tour guide, even though a tour guide may be able to offer a level of interaction, an experience and a personal touch unavailable in a computer program. And there are times when a real plaque on a building is preferable to a virtual one, which would be accessible only by people with certain technologies.
There are also privacy concerns. Image-recognition software coupled with AR will, quite soon, allow us to point our phones at people, even strangers, and instantly see information from their Facebook, Twitter, Amazon, LinkedIn or other online profiles. With most of these services people willingly put information about themselves online, but it may be an unwelcome shock to meet someone, only to have him instantly know so much about your life and background.
Despite these concerns, imagine the possibilities: You may learn things about the city you've lived in for years just by pointing your AR-enabled phone at a nearby park or building. If you work in construction, you can save on materials by using virtual markers to designate where a beam should go or which structural support to inspect. Paleontologists working in shifts to assemble a dinosaur skeleton could leave virtual "notes" to team members on the bones themselves, artists could produce virtual graffiti and doctors could overlay a digital image of a patient's X-rays onto a mannequin for added realism.
And we'll continue to see a mix of AR-enabled applications. For instance, companies will undoubtedly continue to unleash basic tools like an AR toothbrushing game from Dixie Cups, meant to teach kids basic brushing skills. And in the same breath, manufacturers, research facilities and more will find new ways to make people more and more productive in the face of an aging populace. All of these tools will help nudge the acceptance and capabilities of AR a bit further along this uncharted technological path [sources: Odell, Abraham and Annunziata].
Over the next few years, we'll likely see jumps in the evolution of the AR concept, in terms of both software, hardware, and a plethora of new applications. You might say that the future of augmented reality is so bright, you're going to need shades – and AR-glasses, too.
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